Welcome to the first post of my devlog!
In this post, I'll like to introduce the villains of Planetary. You've met the the pink one, say hi to the the second enemy.
A longer bullet makes manuvering a lot trickier. Check it out:
I like the idea that every triangle is evil in this game. It kinda makes things standardised. There's a glitch with the shadow work near the new triangle. I'll look into it!
Really excited to blog and share my development process with you guys!
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